﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PBSD_Development
{
    /// <summary>
    /// 承载力枚举
    /// </summary>
    public enum CapacityType
    {
        /// <summary>
        /// 设计值
        /// </summary>
        DesignValue = 0,

        /// <summary>
        /// 标准值
        /// </summary>
        BasicValue = 1,

        /// <summary>
        /// 平均值
        /// </summary>
        AverageValue = 2,
    }

    public enum StoreyReaction
    {
        /// <summary>
        /// 层间位移角
        /// </summary>
        Drift = 1,

        /// <summary>
        /// 残余层间位移铰
        /// </summary>
        ResDrift = 2,

        /// <summary>
        /// 楼层加速度
        /// </summary>
        Accel = 101,

        /// <summary>
        /// 楼层速度
        /// </summary>
        //Vel = 102,

        /// <summary>
        /// 楼层位移
        /// </summary>
        Disp = 103,

        /// <summary>
        /// 楼层剪力
        /// </summary>
        //ShearForce = 201,

        /// <summary>
        /// 楼层弯矩
        /// </summary>
        //Moment = 202,
    }
}
